요번에 다시 패치 하네요..총기 밸런스도 많고..
특히 순줌 패치 잘 되었으려나요...
ADS TRANSITION TIMES/ADS FROM SPRINT TIMES/ADS SPRINT OUT TIMES:
SMGs
- Buffed base ADS times and buffed ADS in from sprint times (ADS sprint out times match ADS from sprint times)
Rifles
- Buffed base ADS transition times, but not ADS from sprint times/ADS sprint out times, in an effort to maintain a difference between the SMG and AR class playstyles
Snipers: Kar98k and M1903
- Nerfed ADS transition times (a slight quickscoping nerf)
LMGs
- Buffed base ADS times
Note: Base ADS times for SMGs are faster than Rifles, and Rifles are faster than LMGs. In other words, there is now more of a distinction between class playstyles.
WEAPONS:
MP-40
- Buffed recoil in an effort to have a more competitive SMG on par with the PPSh-41
FG 42
- Nerfed fire rate so that the damage output is more in line with other weapons in its class
SVT-40
-
Buffed recoil in an effort to make it more manageable to shoot down range and give a better contrast to the M1 Garand
-
Nerfed hip spread to match the M1 Garand’s in an effort to decrease the ability to quickly kill opponents at closer ranges
M1A1
- Buffed fire rate in an effort to make it a more competitive choice amongst the other rifles (still slightly slower than the Gewehr 43)
Gewehr 43
-
Buffed fire rate in an effort to make it a more competitive choice amongst the other rifles (still slightly faster than M1A1)
-
Buffed recoil (closer to that of M1A1)
-
Buffed clip size to be 12 rounds per clip instead of 10
M30 Luftwaffe Drilling
-
Buffed damage per pellet to be on par with the recent Sawed-Off Shotgun changes so that this shotgun now has a more automatic 2-shot kill and a slightly more forgiving one-shot kill
-
Buffed shotgun damage range, so that it’s now more feasible to finish off an opponent who didn’t die from a rifle bullet
-
Buffed ADS spread to allow for greater accuracy when shooting enemies that are outside of the obvious shotgun range (while ADS)
Toggle Action
-
Buffed clip size to be 8 shots per clip instead of 6 in an effort to allow players to have more success with this weapon
-
Nerfed ADS spread to be on par with other shotguns (besides the M30)
다 샷건만 들고다니것네..흐미..경쟁자 늘어날듯..
폭스는 이번에도 하향안먹는건가요??
원문주소 좀 주실수있나요? 언제 하는지 명확하게 몰라서...
SLEDGEHAMMER에서 어제 올린글입니다. 이미 적용 된듯합니다. www.reddit.com/r/WWII/comments/7zjslh/weapon_tuning_and_adssprint_times
한방 퀵스코핑 너무 설치니까 정 퀵스코핑 하고 싶으면 반샷 잘나는 리엔필드로 하라는 식인감... 발터는 확실히 6발 너무 적어서 확장 거의 반드시 끼고 다니긴 했는데 굳이 했을 필요가 있나...
샷건은 둘째쳐도 smg는 확실히 강력해지겠네요 반응이 더욱 빨라 질테니...
Mp40으로만 1만5천킬하다 질려서 샷건질만 하는데 잘됐네요
개발자의 이번 업데이트 요약입니다. 캠핑하는 유저들은 스튜핏~ 돌격형 유저 구레잇! 말 많았던 퀵스콥의 무효화되는 걸 고친듯 합니다. ------------------------------------------------------------------ Hey everyone, Guess what? The weekend is almost here! Don’t know about you, but we are excited for it! Last weekend of Resistance Event fun, Triple Double (2XP, 2WeaponXP, and 2DivisionXP), and free MP access for PC! And with it, some changes… For a while now, we’ve been reading your comments and threads with all the detailed and helpful feedback on some of our game mechanics, and decided it was time for us to do a community check in with you on weapon tuning (including slight quickscoping nerf) and ADS/sprint times. Good news! We have some updates for you. Our dev and QA teams have been working hard to assess, test, and adjust components, and we’re excited to say we have some big changes coming tomorrow. (For what it’s worth, we prefer to give you all clearer time frames for fixes and updates, rather than “coming soon,” whenever possible. This is one of those instances where we can do that!) We expect these changes to speed up gameplay a bit and improve the overall MP experience for a lot of you. After the changes go live tomorrow, please don’t hesitate to let us know your thoughts and provide any feedback you think could help us improve things. Thank you to everyone who contributed constructively to the dialogue on this stuff! Details below on the changes coming:
언제하나요?