Mercy
Valkyrie
- Ultimate cost reduced 15%
- Healing per second increased from 50 to 60
Developer Comments: Mercy’s ultimate was charging a bit too slowly after her base healing was reduced in a previous update. These changes should restore some of her ultimate’s strength and let it build up more quickly.
Reaper
Hellfire Shotguns
- Spread randomization reduced by 50%
The Reaping
- Life steal increased from 20% to 30% of damage dealt
Developer Comments: Reaper’s specialty is fighting at a very close range. The more consistent spread pattern and increase in healing from his passive ability will make him more capable of standing toe-to-toe with his enemies.
Roadhog
Chain Hook
- Decreased the delay before pulling a hooked target from 0.5 seconds to 0.3 seconds
- Now greatly reduces the target’s momentum upon being hooked
- Cooldown now begins immediately, instead of after the target has been pulled
Scrap Gun
- Spread pattern adjusted for both primary and secondary fire
- Spread randomization reduced by 50%
Whole Hog
- Knockback maximum velocity increased by 25% (from 8 to 10 meters per second)
- Horizontal recoil decreased slightly
Developer Comments: Roadhog is receiving several large changes to make his abilities more consistent. His Chain Hook had issues with breaking when enemy targets jumped or fell behind environment collision. It will now slow them down in the air more when the hook lands, and wait less time before it starts reeling them in. Since Chain Hook’s cooldown now begins immediately upon use, so it no longer varies based on Roadhog’s distance to the hook target. We’ve also moved some of the projectiles closer to the center of the spread pattern on his Scrap Gun, which gives him a more consistent damage output for its primary and alternate fire. Previously, there was a long-standing bug that caused close-range targets to fly much further than expected. After this bug was fixed, we still wanted to keep some of the knockback burst it provided, so we’ve increased the overall velocity cap to maintain some of that functionality.
Symmetra
Photon Projector
- Primary fire beam charges up 20% faster
Developer Comments: It’s still difficult to use Symmetra’s Photon Projector beam effectively, even after its range was increased. By speeding up the primary fire charge rate, it takes less time to ramp up to its full damage potential and will be a stronger option when she’s presented with targets to charge up on
다시 메르시워치 만들려는건가...
토르 ㅄ 된거는 소식없네요. 시메는 주무기가 빨대형태여야 함. 빔이 아니라.
ㅇㅈ 이걸로 적 탱크 잡으라는건 진짜 개양심 없음. 시메한테 잡힐 탱커면 애초에 그판에서 뭘 해도 질 게임
시메는 리메이크 2.0때가 제일 난거 같음 보막기, 순간기 궁극기 초이스 할수 있을때가
아니~ 짜잔형 차기 블자 사장님 아니신가~
안그래도 이번 영상 시작할때 제프 프롬 오버워치팀 대사를 안쳐서 이미 다른곳으로 발령된게 아닌가하는 썰도 있드라구요
조2피스트 ㅆㅂ롬 언제 너프함?
호그 많이 좋아졌네요 사용 즉시 쿨타임 생김 끌면 바로 데리고 옴 갈고리 던지는 시간 0.3초 감소?
고철총 산탄 집탄율 간접 상승에 돼재앙 넉백 거리 10으로 증가 등등 영어 공부 좀 많이 할걸 ㅠ
똑같은 내용을 왜 나눠서 씀? 1. 갈고리 맞고 데려오는 시간 0.5초에서 0.3초로 감소 2. 끌어온 타켓의 움직임 관성을 엄청나게 줄임(이동하고 있는 애 끌어왔을 떄 계속 움직이던거 없애고 바로 코 앞에 정지시킨다는 뜻이거나 갈고리 잡혔을 떄 계속 움직이는 상태여서 벽으로 감춰지고 갈고리 풀리는 이런 상황 방지같음) 3.끌고 온 다음 쿨다운 돌아가는게 아니라 던지자마자 쿨다운 돌아감 4.탄퍼짐 패턴 바꾸고 랜덤요소도 50% 줄임 5.궁으로 날려버리는 거리 8미터에서 10미터로 늘어남 6.궁 쓸떄 반동감소
호그 가즈아!
이 때끼들 둠피 너프는 언제함? 그리고 시메트라 왼쪽 빔 공격 쓰레기인거 알고 20% 속도 증가 시킬거면 아예 빨대로 회귀시키지 그러냐. 도대체 왜 시메로 탱커를 잡으라고 강요하지.
메르시가 자비였어?
메르시가 너프 먹기 전에 65였던거 같은데 거의 원복 수준으로 버프를먹네요
초자연인3
하두 메르시만 해서 너프먹인건데 그냥 원복이라니;; 무슨생각인걸까요 ㅋㅋㅋ
첫번째는 메르시 궁이 15%빨리찬다는 뜻인가요?