v2.0.0.6 for Xbox | v02.09 for PS4 EU/US | v01.10 for PS4 JPN
New Features
You can now select. a custom Inquisitorial Rosette from the Extras terminal to enhance your avatar frame
The second Void Crusade, Ebony is now available for the base game
The Tech-Adept Constructs can now be aimed to a specific location when casted
새로운 요소
-당신의 아바타 프레임을 향상시키기 위해 당신은 이제 커스텀 이단심문관 로셋을 엑스트라스 터미널에서 선택할 수 있습니다
-두 번째 보이드 크루세이드, 에보니 크루세이드를 이용할 수 있습니다.
-조작을 통해 테크-아뎁트의 소환체들을 이제 특정 지점으로 이끌 수 있습니다.
Fixed Bugs
Performance improvements
Localisation fixes
Added the missing subtitles for every language for the Prophecy intro and outro video
Updated the Heroic Deed values and desc__riptions
Fixed a crash that can occur when playing in co-op with the Tech-adept equipped with specific modules
Fixed the random crashes when opening the Cabal window
Fixed the graphics issue where objects sometimes disappeared or flickered in certain camera angles
Fixed an issue where the right laser cannon of the Baneblade tank did not move
Fixed the sound of the Autopistol and the Chainsword
Fixed some missing voiceovers
Fixed an issue where the small chests in campaign maps did not drop the correct loot
Fixed an issue where the player could not move while using the Arc Blade's Whirlwind skill
Fixed an issue where some missions could appear duplicated after closing and reopening the Ordo window
Fixed the character model shader issue when the player opens up the Inventory in the Starmap view (PS4 only)
고쳐진 버그
-작동성 향상
-로컬라이제이션 개선
-확장팩의 인트로 및 아웃트로 비디오에 대한 모든 언어의 자막 추가
-영웅적 행위와 설명 업데이트
-특정 모듈을 장착한 테크-아뎁트와의 코옵 도중 발생할 수 있었던 튕김 현상 고침
-카발 창을 열 때 랜덤으로 발생하던 튕김 현상 고침
-특정 카메라 각도에서 사물이 사라지거나 깜빡이던 그래픽 문제 해결
-베인블레이드 탱크의 오른쪽 레이저 캐논이 움직이지 않던 문제 해결
-체인소드와 오토피스토의 효과음 고침
-일부 대사가 나오지 않는 문제 해결
-캠페인 맵의 작은 상자에서 전리품이 제대로 나오지 않는 문제 해결
-플레이어가 아크블레이드의 휠윈드 스킬 시전 시 움직일 수 없던 문제 해결
-일부 미션이 오르도 창을 닫거나 다시 열 때 복제되어 나타나는 문제 해결
-PS4에 한해 플레이어가 스타맵에서 인벤토리를 열 때 발생하던 캐릭터 모델 셰이더 문제 해결
Tweaks
The Ordo stores will reset on a daily basis from now on
Reduced the size of the Kill Streak, Massacre etc. buff icons
An enchant providing damage bonus for the Suppression Shield's Block skill can no longer roll onto such items
Reduced the speed of the Wandering Servoskull in Void Crusades
Tweaked monster settings for Void Crusade maps to better suit indoors type missions
Added an indicator showing the boost value of the Equipment Module after the Construct's property values on the Construct panel
수정된 요소
-오르도 상점이 이제부터 매일 리셋됨
-킬스텍, 버프아이콘 등의 크기를 줄임
-제압 방패 스킬에 데미지 보너스를 주는 인챈트는 이제 그런 아이템에 적용될 수 없음
-보이드 크루세이드에서 방황하는 서보스컬의 속도 줄임
-보이드크루세이드 맵에서 실내 타입 미션에 더 적합하도록 몬스터 세팅 바꿈
-구조물 패널에서 구조물의 속성 값에 따른 장비 모듈의 부스트 값을 표시하는 기구 추가
Balance changes
All DoT base duration values reduced from 5 seconds to 3 seconds
All DoT base damage values increased roughly by 200%
Updated the DoT desc__riptions
Drastically increased the damage of Shock Traps
The Kataphron Destroyer enemy unit's damage output and suppression damage has been considerably reduced
Shadow Spectres now throw Flash grenades less often
The Unbreakable effect now restores 3% HP/sec (from 10 HP/sec) and 3% Suppression/sec (from 10 Suppression/sec)
The Crusader's Demolition armor "Cyclone missile launcher" skill cooldown decreased from 60 seconds to 5 seconds
The Remote mine now places 3 mines simultaneously that can be detonated one by one, its damage increased from 5.0/piece to 8.0 and received a Critical Strike tag
The Stun mine now places 10 mines, it properly deals massive Suppression damage and its cooldown was increased to 15 seconds
The requirement of the Caligari Pilgrimage Heroic Deed has been lowered to 25
The requirement of the Demolisher Heroic Deed has been lowered to 50
The requirement of the Bane of the Warp Spawn Heroic Deed has been lowered to 100
벨런스 변화
-모든 DoT의 기본 지속값이 5초에서 3초로 감소
-모든 DoT의 데미지값이 대략 200% 증가
-Dot의 설명 업데이트
-쇼크 트랩의 데미지 큰 폭으로 증가
-적 카타프론 디스트로이어의 데미지와 제압 데미지가 크게 감소
-Shadow Spectre들이 이제 섬광탄을 던지는 빈도가 줄어듦
-파괴불가 이펙트가 이제 초당 3%의(원래 초당 10의) HP를 회복시키며 초당 3%의(원래 초당 10의) 제압 수치 회복시킴
-크루세이더의 데몰리션 아머의 "사이클론 미사일 런처" 스킬의 쿨다운이 60초에서 5초로 감소
-원격 지뢰가 이제 3개가 동시에 떨어지며 하나씩 폭발함. 데미지는 개당 5.0에서 8.0으로 증가, 치명타 태그가 붙음
-스턴 지뢰가 이제 10개가 떨어지며 강력한 제압 데미지를 주고 쿨다운이 15초로 증가함
-칼리가리 순례 영웅적 행위의 요구 수치가 25로 감소
-파괴자 영웅적 행위의 요구 수치가 50으로 감소
-워프 스폰의 골칫거리 영웅적 행위의 요구 수치가 100으로 감소
Ranged weapons
Heavy Bolter
The Spin up salvo skill was renamed to Full Auto and the spin up was removed. The skill now fires every 0.125 sec instead of 0.3 sec, received a Traumatize tag, its damage and spread was slightly reduced and its cooldown values adjusted to 0.5 sec to provide a comparable DPS
The Concentrated salvo skill’s fire rate was increased from 0.3 sec/shot to 0.225 sec/shot, its spread reduced from 12° to 5° and its cooldown values were adjusted to 0.5 sec
The Disengage skill’s spread was increased from 12° to 16°, its fire rate was increased from 0.3 sec/shot to 0.15 sec/shot. The skill’s damage was increased 0.75 to 0.8 and its cooldown is 6 seconds now
The Hellstorm skill’s spread area got reduced to a 2.5 meter radius from 3.0 meter, its cooldown values adjusted to 0.5 sec to provide a comparable DPS as well as its spread angle got reduced from 8° to 5°. The skill’s damage was increased from 0.86 to 1.4, received a spin up and Knockdown, Knockback and Weak vs Armored tags. Its explosion radius reduced from 2 meters to 1.5 meters and its cooldown is 5 seconds now
Multi-Melta
The charge-up time of the Melta Blast and the Overcharged Shot skills were halved (from 3 seconds to 1.5 seconds)
Shotgun
The Single Shot’s Weak vs Armored tag was removed and its damage multiplier was increased from 1.0 to 1.3
The Flechette Rounds’ maximum damage was reduced to 200% from 300%, its cooldown was decreased from 5 sec to 2.5 sec and its charge-up also reduced from 3 seconds to 2 seconds
The Short Burst received an Assault tag while its Giant Killer tag was removed. Its cooldown was reduced to 3 sec from 10 sec and its damage multiplier was slightly increased. While firing the player moves forward
The Manstopper Round received a Physical Vulnerability tag and its cooldown was reduced from 3 seconds to 1.75 seconds
Lasgun
The Single Shot received a Heat Vulnerability tag, its damage multiplier changed from 0.92 to 0.82 and it now pierces through multiple enemies
The Short Burst received a Fleshbane tag, its cooldown was reduced to 1 second from 2 seconds, its damage multiplier changed from 0.84 to 1.0 and it fires 4 shots instead of 3 now
The Aimed Shot skill’s damage multiplier changed from 2.2 to 2.9
The Hotshot's damage multiplier was increased from 1.0 to 1.5, its range increased from 28 meters to 40 meters and the player keeps moving backward while firing
Plasma Gun
The Single Shot’s damage multiplier increased from 0.85 to 1.0 and received a Fleshbane tag
The Short Burst skill’s overheat value reduced to 0.5/projectile from 2/projectile and the time between the projectiles got reduced from 0.4 sec to 0.2 sec
The Focused Bolt received a Piercing tag and its damage multiplier reduced from 3 to 2
The Compressed Plasma's charge-up time reduced from 3 seconds to 2 seconds and its damage multiplier changed from 3.0 to 2.66
Grav-gun
The Temporal Anomaly received a Piercing tag, its cooldown was increased from 3 to 4 seconds and its damage multiplier increased from 2.0 to 2.2
The Gravity Surge received a High Suppression tag but the Stun and Slow tags were removed, its cooldown was adjusted to 0.5 sec and its damage multiplier was reduced from 1.0 to 0.66. The area of the secondary effect was reduced from 5 meters to 3 meters
The Gravity Implosion’s initial damage multiplier was reduced from 1.0 to 0.5, its overheat reduced from 5/shot to 4/shot and its overtime damage multiplier was increased from 0.2 to 0.475
The Single Shot’s damage multiplier was increased from 0.63 to 1.08, its animation speed increased from 0.5 to 0.3 second
Plasma Cannon
The Single Shot skill received a Heat Vulnerability, an Armor Breaking and a Breacher tag while its Demolisher tag was removed. Its animation speed was slightly increased and its damage multiplier was reduced from 1.65 to 1.4
The Overdrive Discharge’s base attack speed was increased from 0.5 sec/shot to 0.25 sec/shot, its damage multiplier increased from 0.85 to 1.2 and removed the spin up as well as the Armor Breaking tag
The Compressed Plasma’s chargeup time was reduced from 3 sec to 1.5 sec but its damage increase was kept
The Plasma Barrage’s number of projectiles was increased from 4 to 6 when fired
Grenade Launcher
The weapon’s reload time was increased from 1.5 sec to 2.5 sec
The Single Shot skill’s damage multiplier was increased from 1.0 to 1.35 and its cooldown was reduced from 0.9 sec to 0.65 sec
The Short Burst skill now fires every 0.2 seconds instead of 0.5 seconds and its spread was reduced from 4.5 meter radius to 4.0 meters
Proximity Mine now launches 5 mines instead of 1. The mines have a 1.5 sec arming time and do not explode on direct contact. The mines’ damage multiplier was reduced from 1.6 to 0.75 and its activation radius changed from 1.5 meters to 2.5 meters
Heavy Flamer
The Flame Cone received an Assault tag as well as a Flee tag (Flee causes enemies with red or no suppression to turn their back and run. It affects all enemy types) while its High Suppression tag was removed. It now causes Burning and while using it the player slowly moves forward
The Phosphorous Splash’s damage multiplier was increased from 1.2 to 1.5, received a High Suppression tag and the projectiles’ speed was doubled
The Scorched Earth received a High Suppression tag
Boltgun
The Single Shot’s damage multiplier was increased 0.95 to 1.4, its animation speed was also increased and adjusted the global cooldown value to 0.5 second
The Full Auto now fires every 0.2 second instead of 0.3 second and its damage multiplier was increased from 0.7 to 0.825
The Aimed Shot’s cooldown was decreased to 0.5 second, it received a Knockdown tag and adjusted the global cooldown to 0.5 second
The Frag Burst’s fire rate was greatly increased and its damage multiplier was increased from 0.85 to 1.36
Melta Gun
The Inferno Beam's rotation speed was decreased from 40°/sec to 5°/sec
Autogun
The Full Auto now fires every 0.08 second instead of 1 second and adjusted the global cooldown to 0.5 second
The Shoot and Retreat now fires every 0.06 second instead of 0.15 second, its spread increased from 10° to 15 ° and adjusted the global cooldown to 0.5 second. From now on both weapons use ammunition at the same rate and fires simultaneously
Autopistol
While using the Crippling Salvo, both weapons use ammunition at the same rate and fires simultaneously
The Shoot and Retreat skill’s cooldown was increased from 0.5 second to 5 seconds
Grav Pistol
Overheat capacity increased from 14 to 16
The Gravity Flare's overheat was changed from 2/shot to 6/shot and its cooldown was reduced from 7 seconds to 6 seconds
The Gravity Well's damage multiplier was increased from 0.3 to 0.45 and from now on the overheat value will be shared between the weapons
The Single Shot's overheat cost was reduced from 2/shot to 1/shot
Laspistol
The Pulse Shot's overheat cost was reduced from 2/shot to 1.2/shot
The Single Shot's overheat cost was reduced from 1.0/shot to 0.5/shot
Plasma Pistol
Overheat capacity increased from 10 to 16
The Focused Bolt's overheat cost was reduced from 3.0/shot to 1.2/shot
The Overcharge's base damage increased from 1.25 to 1.5, the chargeup time reduced to 1.5 (now charges at a rate of 250%/sec), it now splits overheat between weapons (instead of giving 6 overheat to one, it gives 4 to both)
The Piercing shot's damage has been reduced from 1.7 to 1.2 (overall damage is still increased), the cooldown increased from 2 seconds to 3, it now splits overheat between weapons (instead of giving 4 overheat to one, it gives 2 to both)
The Single shot's damage increased from 0.75 to 1.45
Inferno Pistol
Overheat capacity increased from 12 to 16
The Melting Ray's overheat cost was halved
Bolt Pistol
The Concussive shot now shares ammo cost and fires from both weapons simultaneously. The base damage reduced from 2.8 to 2 (overall damage is still increased)
The Suppressive fire's cooldown reduced from 8 to 4 seconds
The Burst shot's damage reduced from 0.7 to 0.6, the repeat count reduced from 10 shots to 6, and the spread increased from 8 to 10°
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