Greetings to the void-dwellers and planet-bound alike!
This week we’ll be talking about some changes we’re planning on making to the engineering marvels that are Orbital Habitats. These are currently slated for the May update. that grekulf mentioned two weeks ago.
Introduced in Utopia, Orbital Habitats provide a way to continue some form of limited expansion after colonizing all of the habitable planets within your empire. In the 2.3 “Wolfe” update, we added some specialized districts to them based on the celestial body they orbited, opening up the possibility for things like building dedicated astro-mining facilities, and recently in Federations, we added a Void Dwellers origin which let you start your empire among the stars in three habitats.
This May, we’ll be introducing multiple tiers of habitats. These will be accessible to anyone with the Utopia expansion or using the Void Dwellers origin from Federations.
거주지들이 업데이트 됩니다
유토피아 확장팩을 보유하거나 공허 거주자 기원을 보유시 사용 가능합니다
The first tier of Orbital Habitats now comes a bit earlier in the tech tree and require fewer alloys to build. The basic Orbital Habitat is smaller than the old version, starting with 4 district slots. They also have a simpler appearance than the ones currently in the game, a core of a station to build upon later.
기본적인 거주지는 이제 좀더 일찍 개방 가능해지면 필요한 합금량도 줄어듭니다. 차후 확장될 거주지의 중심이 되는 이 시설은 기본적으로 지구를 4개 가집니다
Fungoid Orbital Habitat
균사류 궤고 거주지
The Habitat Expansion engineering technology is placed around where the Habitat technology used to be in the tech tree, and will allow you to upgrade an Orbital Habitat that has filled all of its districts to an Advanced Habitat using a planetary decision that costs some time and alloys.
거주지를 확장하기 위해서는 거주지 확장 기술이 요구됩니다
Upgrading to an Advanced Habitat provides 2 additional district slots and allows basic housing buildings to be built even for normal empires.
업그레이드시 추가적인 지구를 2개 제공하며 일반 제국이 사용 가능한 주거 관련 건물을 제공합니다
The Advanced Habitat upgrade adds a ring of modules around the central core.
이 업그레이드 진행시 기존 거주지를 핵으로 원형으로 추가적인 모듈들이 추가됩니다
Avian Advanced Habitat
조류 진보된 거주지
A third technology permits upgrading a fully developed Advanced Habitat that has a Habitat Central Control into a Habitat World.
3번째 단계는 중앙제어를 추가해 거주지를 하나의 세계로 만듭니다
Habitat Worlds have 8 districts, shown as another ring of modules around the habitat.
거주지 세계는 8개의 지구를 가집니다
Humanoid Habitat World
인간형 거주지 세계
The Voidborne Ascension Perk has undergone a few changes as well.
공허태생 승천 퍽도 일부 변경되었습니다
The perk now gives each of your habitats 2 additional building slots and automatically grants access to the Habitat upgrade technologies. Regular empires with the perk can also build advanced housing buildings on their Advanced Habitats and Habitat Worlds instead of being limited to only basic structures.
이제 이 퍽은 거주지에 추가적인 2개 빌딩 슬롯을 제공하며 자동적으로 거주지 업그레이드 기술이 선택가능해집니다
이 퍽을 가진 일반 제국들은 고위 단계의 주거 관련 건물을 지을수 있게 되며 거주지에 기본 건물 이외의 건물을 지을수 있게 됩니다
Void Dwellers will automatically start with the Habitat Expansion tech option available for them to research, and their primary habitat will begin as an Advanced Habitat while the other two will begin as somewhat cramped regular Orbital Habitats. In our internal playtests, we’ve found that Voidborne is exceptionally valuable for them to pick up early for the extra building slots, and the reduced alloy cost of building new habitats should relieve some of the additional pressure caused by the smaller starting size of their secondary habitats.
공허 거주자들은 기본적으로 거주지 기술 선택지를 가지고 시작합니다. 그리고 주 거주지는 진보된 거주지로 시작하며 다른 둘은 기본 거주지로 시작합니다.
During this pass we’ve taken care of a handful of other habitat related issues, such as those built above nanite deposits now retain the nanite production, and habitats built above Zro, Dark Matter, Living Metal, or Nanite deposits are now treated as research habitats. As a quality of life improvement, you no longer need to remove orbital mining or research stations to build a habitat, the construction process will automatically disassemble them upon habitat completion.
이제 자원을 생산하는 연구 시설이나 채굴 시설을 밀어버릴 필요 가 없으며 지로, 암흑물질,리빙 메탈, 나노봇 매장지 위에 거주지가 건설될 경우 그 거주지는 해당 자원을 생산함
Here are the full tiers of a few of the habitat types:
Humanoid Habitats
Plantoid Habitats
Lithoid Habitats
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Next week we’ll have another sneak peek at the May update, see you then!
욕하면서 DLC사는 게임... 근데 콜로니떨구기 할수있게 못해주나... 콜로서스는 중성화나 신성화빼고 재미가 없어...
ai 거주지 금지 모드를 깔아야 할 판인데. 팝 수로 인한 후반렉 강담못함. 역시 외혐해서 제노퍼지가 최고임.
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욕하면서 DLC사는 게임... 근데 콜로니떨구기 할수있게 못해주나... 콜로서스는 중성화나 신성화빼고 재미가 없어...
ai 거주지 금지 모드를 깔아야 할 판인데. 팝 수로 인한 후반렉 강담못함. 역시 외혐해서 제노퍼지가 최고임.