Support For
- Immortals: Fenyx Rising™
- Vulkan® Ray Tracing Extensions
Added Vulkan® Support
- VK_KHR_fragment_shading_rate
- This extension provides the ability to change the shading rate per fragment. This extension allows for multiple pixels to be shaded via a single fragment shader invocation as opposed to the normal rate of one invocation per pixel.
- VK_KHR_acceleration_structure
- This extension provides acceleration structures for representing geometry that is spatially sorted. Acceleration structures are the most common way for quickly identifying potential ray intersections by ray tracing techniques.
- VK_KHR_ray_tracing_pipeline
- This extension introduces ray tracing pipelines along with new shader domains and an indirection table to link shader groups with acceleration structures.
- VK_KHR_ray_query
- This extension introduces ray queries, which can be used by any shader type outside of the optional dedicated ray tracing pipeline to return traversal results to the calling shader.
- VK_KHR_deferred_host_operations
- This extension defines the infrastructure and usage patterns for deferrable commands, which allows dependent extensions to defer their own operations. The VK_KHR_deferred_host_operations extension itself does not specify any commands as deferrable.
- VK_KHR_pipeline_library
- This extension introduces pipeline libraries. A pipeline library is a new special pipeline type that defines a set of pipeline states. It cannot be bound, rather it can be linked into other pipelines.
- VK_KHR_shader_terminate_invocation
- This extension indicates support for the SPV_KHR_terminate_invocation SPIR-V extension. The SPIR-V extension introduces a new instruction OpTerminateInvocation that allows a shader invocation to immediately terminate, which provides the behavior required by the GLSL discard statement.
Fixed Issues
- Lower than expected performance may be experienced on Radeon™ RX 6000 series graphics products in Watchdogs:® Legion and Dirt™ 5.
- Lower than expected performance may be experienced on Radeon™ RX 5000/500/400 series graphics products in Godfall™.
- Godfall™ is not detected or listed in Radeon Software gaming tab.
- Crysis™ Remastered may experience corruption on character models on Radeon™ RX 6800 Series graphics products.
- Fixed some intermittent crashes found in Total War™ Saga: Troy and World of Warcraft®: Shadowlands.
- World of Warcraft®: Shadowlands may fail to launch when DirectX®12 API is selected on Windows®7 system configurations.
- Fixed some intermittent crashes found in Call of Duty®: Black Ops Cold War with DirectX® Raytracing enabled.
- HDR on supported Windows 10 desktops might get disabled when DOOM® Eternal™ starts rendering in HDR mode.
- Fixed issues found on Adobe™ Illustrator, Adobe™ Premier and FinalWire AIDA64.
- Fixed corruption issues in Red Dead Redemption 2 in 1080p resolution on Radeon™ RX 6800 Series graphics products.
Known Issues
- Brightness flickering may intermittently occur in some games when Radeon™ FreeSync is enabled, and the game is set to use borderless fullscreen.
- Metro Exodus™, Shadow of the Tomb Raider™, Battlefield™ V and Call of Duty®: Modern Warfare may experience intermittent application crashes with DirectX® Raytracing enabled.
- Anisotropic Filtering in Radeon™ Software graphics settings is not taking effect in DirectX®9 applications on RDNA graphics products.
- Some games may experience stuttering when set to borderless fullscreen and an extended display is connected running the Netflix™ windows store application on RDNA graphics products.
- Radeon™ recording and streaming features may fail to enable on AMD Radeon™ HD 7800 series graphics products.
- Modifying the HDMI Scaling slider may cause FPS to become locked to 30.
- Performance Metrics Overlay and the Performance Tuning tab incorrectly report higher than expected idle clock speeds on Radeon™ RX 5700 series graphics products. Performance and power consumption are not impacted by this incorrect reporting.
- Enhanced Sync may cause a black screen to occur when enabled on some games and system configurations. Any users who may be experiencing issues with Enhanced Sync enabled should disable it as a temporary workaround.
- Oculus Link users might experience crashes on Polaris and Vega series graphics products.
- Flickering might be observed if the Radeon Software Overlay is invoked while Immortals: Fenyx Rising™ is running on an extended display.
- Tom Clancy’s Rainbow Six® Siege might experience corruption in Hybrid Graphics scenarios when using the Vulkan API on an extended display.
- Screen flickering might be observed when using MSI Afterburner.
와.. HDMI 스케일링 문제가 제가 500번대 쓸적부터 있던건데 아직도 안고쳐졌네요ㅋㅋ
vram문제면 3070쓰는 사람들이 벌써 난리났겠죠
뭔가 새로운 기능 같은거 없나...하드웨어 가속 gpu 스케쥴링은 6월 말에 한번 실험 드라이버 내놓고 몇달째 소식이 없넹.
담주에 사펑 나오는데 이 타이밍에?
6800XT를 사야 업데이트를 하는데..
5700 쓰는데 발할라 4k 풀옵에서 안티 낮음, 구름 그림자 베리하이 놓고 벤치 돌리면 1퍼 0.1퍼로우 25 이상 나오고 평균은 40프레임정도 나오는데 실제 게임에 들어가면 vram부족때문인지 20프레임 밑으로 뚝 떨어지네요. 해상도 스케일 90까지 낮춰도 똑같이 20프레임 밑에서 놀고 80으로 낮추면 갑자기 50프레임 넘게 올라가는게 vram부족때문에 그런것 같은데 다른 분중에 혹시 이런분 계신가요? 초기버전에선 괜찮았는데 1.04패치후에 이러니까 좀 답답하네요.
게임 옵션내에서는 위 옵션에 스케일 100퍼센트일때 7기가정도 점유한다고 나오는데 실제 amd 매트릭 켜보면 7.8이상 점유하고 있다고 나오고 아이들시에도 1.4기가정도는 vram을 먹고 있네요.
티모센코
vram문제면 3070쓰는 사람들이 벌써 난리났겠죠
그래서 3070으로 넘어갈까 하다가도 vram 좀 모자란 느낌이라 ti나올때까지 기다릴까 고민중인데요. 좀 찾아봤는데 쿨엔에서 5700xt에서 몬헌 아이스본 플레이시 vram을 엔당보다 더 많이 먹는다는 글을 본 적 있는데 혹시 다른분도 그런가 해서요.
유비겜은 당장 발할라 바로 전에 나온 최근작인 와치독 리전도 벤치에서 나온 프레인 안나오는 문제 있었습니다.
Known Issues ㅋㅋㅋ 항목 읽을때마다 한숨나온다 그래도 창모드로 하면 스터터링이랑 프리싱크 오류는 좀 덜할려나
기동전사 김기동
와.. HDMI 스케일링 문제가 제가 500번대 쓸적부터 있던건데 아직도 안고쳐졌네요ㅋㅋ
GCN 공정 제품은 라자코두리 런하면서 드라이버 관리 손놓은거 같음
코두리가 튀었음 소프트웨어 개발팀들 몽땅 인텔로 댈고가서 그렇다고함
Known Issues는 어째 알기만하고 수정을 안하는지 참;