We had quite the time last year in trying to get 16 to play right. The goal here is to figure out the issues early on, address them, and move on to some actual playing of FIFA 17.
The format below is how we're going to approach things this year. It's the only way to get many voices heard, and the community staying on task. With so many opinions and priorities, it's going to be the only way to stay on the same page. Slider sets will be updated on the OP as we come up with an agreement to proceed.
This OP will be updated regularly, so please check back for updates!
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FIFA 17 OS Community Sliders - Set #2 - 10/1/16
Here is Set #2. Worked on it all night, it was "found" while streaming last night with a couple guys on Twitch. Nothing but positive. Yes, need to work on getting the foul count back up, but man, it's playing great.
Word of caution: This is a set that is geared around trying to make the game more start and stop. Not in the terms of fouls, but in the terms of attention to defending, and what kind of reactions that results in. Teams will play the way they are designed, which means offensively and defensively.
The fact that we can get such a variety in this though, is really making me love FIFA 17 more.
World Class/Legendary, 10-15 Mins, Slow Speed
Sliders(Hum/CPU)
Sprint Speed: 50/50 - Started at 52, but physicality stopped. With a tighter set up, it's important to make sure physicality remains intact. This seemed to have helped, although jogging animation does show up - but in later parts of the match, and not consistently enough to warrant a change.
Acceleration: 49/49 - evened out, if bursting occurs, try 49/50. Under 50 accel feels much more controlled though.
Shot Error: 52/52 - With a tighter set up, there are less chances, so this is key in getting more shots on frame, and from distance due to the HLW combo.
Pass Error: 60/60 - What a difference 2 pts make. Players will be forced to perform under pressure. Bad passes are punished, and passes into space are back.
Shot Speed: 50/50 - no change
Pass Speed: 45/45 - increased this because the ball needs to move a bit more crisp. Paired up wtih the higher pass error, and it works nicely.
Injury Frequency: 50/50 *leaving these alone for now* needs some research
Injury Severity: 50/50 *leaving these alone for now* needs some research
GK Ability: 45/45 - no change from Set 1.
Marking: 78/78 - no change from Set 1. Still the best balance of zone and man marking.
Run Frequency: 5/5 - still a good mix of runs off the ball, but not always running away from the ball carrier. More checking to, even from the midfielders.
Line Height: 65/68 - anything below 60 and it's just too passive. It invites pressure, and the defenders turn their backs, chasing players around the box. This also allows the back line to help in the attack much more. Also, taking a bit of a page out of Set D from FIFA 16 Sliders we did with the height discrepancy. This actually pushes the CPU a tad further up, squeezes them a bit more closer, so there is still a player in front of their players, and vice versa.
Line Length: 40/40 - Biggest difference, but biggest impact. This brings everyone closer, as expected, but doesn't nullify variety in the slightest. This makes players check to the ball even more, and have their backs face goal due to the marking.
Line Width: 70/70 - Key in keeping the shape intact. The midfield is where I saw Set 1 start to lose its grasp on realism. It was so easy for the CPU to glide in and make 1 or 2 passes, and be deep into the defensive third already. This evened out width, in combo with the other line settings, puts alot more emphasis in creativity and defensive responsibilities - without running around like maniacs.
Fullback Positioning: 60/60 - as length and run frequency decrease, FB positioning has to do its part to overlap the runs. The FBs do not overtake the midfielder either - which is one of the great things about FIFA 17 this year. This also keeps the FBs more in touch on transition.
First Touch Control: 65/65 - no change from Set 1
http://www.operationsports.com/forums/ea-sports-fifa-sliders/891618-fifa-17-os-community-sliders.html
슬라이더가 정확히 뭐에요? 플레이 내용을 바꾸는 건가요?
1. 게임을 좀더 실축에 가까운 느낌이 나도록 바꾸어줍니다. CPU의 뻔한 패턴이 약간은 바뀝니다. 2. CPU의 괴랄한 드리볼이나, 캐논슛/패스 등의 난이도를 플레이어가 어느정도 감당할 수 있도록 조정합니다. 3. 얼티하시는 분들은 적용이 불가하고, 저같은 커리어 성애자들에게는 매우 유용한 정보....
감사합니다^~^
이것도 너무어렵습니다 ㅠ
해봤는데 너무쉽네요. 전체적인 느낌은16처럼 빌드업해야되긴 한데 컴터 레전드기준 패스미스가 너무나오고 압박이 너무없더군요. OS슬라이더는 막바지 가야 완성도 있지 초반엔 별로..
몇판하니 할만 합니다^^
세팅하고 해봐야겠네요 감사합니다 ㅎ