The 20.0.2 patch, which will release on April 13, includes balance updates across several modes and numerous bug fixes!
Standard Balance Updates
Deck of Lunacy
- Old: [Costs 2] → New: [Costs 4]
Dev Comment: Deck of Lunacy moves up to 4 mana, removing its ability to provide a game-warping effect on turn 1 or 2. When we create cards like Deck of Lunacy, we're aiming for an experience that lets you do wacky, over-the-top things at the cost of power. There's a large audience for that (Spell Mage's play-rate shows!), but Deck of Lunacy very clearly crosses the power threshold we set for these types of cards.
Sword of the Fallen
- Old: 1 Attack, 3 Durability → New: 1 Attack, 2 Durability
Dev Comment: Sword of the Fallen is not only powerful, but also creates early-game situations with too many Secrets in play. We're moving Sword of the Fallen down to 2 durability to reduce the overall value of the card and make those turns against 3-4 Secrets less common.
Jandice Barov
- Old: [Costs 5] → New: [Costs 6]
Dev Comment: Jandice Barov benefitted greatly from the Core Set refresh and the rotation of weaker 5-Cost minions. Looking ahead, we don't intend to dilute Jandice's pool of summoned minions and that's not something we'd want to rely on for her balance. With that in mind, we are nerfing Jandice Barov to 6 mana where her total stat output is much more appropriate.
Pen Flinger
- Old: Battlecry: Deal 1 damage. Spellburst: Return this to your hand. → New: Battlecry: Deal 1 damage to a minion. Spellburst: Return this to your hand.
Dev Comment: Pen Flinger equips some classes with large amounts of chip damage, whether it be to minions or to the opposing hero. This flexibility makes Pen Flinger an attractive option for many decks, but when that utility is combined with repetition it takes over the story of a match. Pen Flinger takes out your minions, might deal 10 damage to your face over multiple turns, and even had the gall to call you names throughout all of it. We're nerfing Pen Flinger to now only target minions, positioning it as a removal option rather than a dual-threat card.
Far Watch Post
- Old: 2 Attack, 4 Health → New: 2 Attack, 3 Health
Mor’shan Watch Post
- Old: 3 Attack, 5 Health → New: 3 Attack, 4 Health
Dev Comment: Watch Posts are meant to act as an interesting tech-package when dealing with certain gameplans. Currently though, they act as go-to options in many classes, sporting quite high winrates for disruption-based cards. In order to cut into their power, we're reducing the Health of both Far Watch Post and Mor'shan Watch Post. This change will make them easier to deal with on turns 2 + 3, lowering the investment barrier for removal to better match the options available on those early turns.
Battlegrounds Balance Updates
RETURNING HEROES
Queen Wagtoggle
- Wax Warband
- Old: Give a friendly minion of each minion type +2/+1 → New: Give a friendly minion of each minion type +1/+1.
Captain Hooktusk
- Trash for Treasure
- Old: Remove a friendly minion. Discover a random one from a Tavern Tier lower. → New: Remove a friendly minion. Choose one of two from a Tavern Tier lower to keep.
MINION UPDATES
Steward of Time
- Old: 3 Attack, 4 Health. When you sell this minion, give all minions in Bob’s Tavern +1/+1. → New: 3 Attack, 3 Health. When you sell this minion, give all minions in Bob’s Tavern +2/+1.
Pack Leader
- Old: 2 Attack, 3 Health → New: 3 Attack, 3 Health
Monstrous Macaw
- Old: 4 Attack, 3 Health → New: 5 Attack, 3 Health
Herald of Flame
- Old: 5 Attack, 6 Health → New: 6 Attack, 6 Health
Wildfire Elemental
- Old: 7 Attack, 3 Health → New: 7 Attack, 4 Health
Lieutenant Garr
- Old: 5 Attack, 1 Health → New: 8 Attack, 1 Health
Lil’ Rag
- Old: 4 Attack, 4 Health → New: 6 Attack, 6 Health
Duels Balance Updates
Ace in the Hole
- Old: [Costs 2] → New: [Costs 3]
Rally the Troops
- Old: After you play your first Battlecry card in a turn, draw a card. It costs (5) less. → New: After you play your first Battlecry card in a turn, draw a card. It costs (3) less.
Connections
- Old: [Passive] → New: [Costs 1]
Bug Fixes & Game Improvements
- Fixed a bug where Sunwell Initiate’s Divine Should could not be silenced.
- Fixed a bug where Shadowjeweler Hanar could Discover secrets from outside of Standard in Ranked Standard.
- Fixed a bug where the Battlecry for Reckless Apprentice would not apply the Freeze effect from Ice Walker.
- Fixed a bug where the Battlecry for Reckless Apprentice would still trigger if the Hero Power was disabled.
- Fixed a bug where playing Wildfire before Metamorphosis could cause your original Hero Power to gain an extra damage.
- Fixed a bug where Lakkari Felhound could discard newly drawn cards, such as when played in sequence with Hand of Gul’dan.
- Fixed a bug where Celestial Alignment would work inconsistently with cards that reduce mana costs, such as Librams or Cutting Class.
- Fixed a bug with Kazakus, Golem Shaper where the Firebloom ability could target the same minion twice.
- Fixed a visual bug where G’huun the Blood God would leave the blood drop mana cost icon behind when played.
- Fixed a bug where casting Twisting Nether into Oh My Yogg! would not allow for more cards to be played.
- Fixed a bug where the VFX for certain spells would continuously play after being transformed by Oh My Yogg!
- Fixed a bug where Pit Master would appear in Collection results when filtering for Nature cards.
- Fixed a bug where Holy Wrath was not tagged as a Holy spell.
- Fixed a bug where Dragon’s Pack had the Nature spell school tag. It is no longer part of a spell school.
- Fixed a Battlegrounds bug where Minions could show an outline of their Tavern Tier icon when played.
- Updated the appearance rate of cards in Arena to ensure class balance remains close to the ideal 50% win-rate. Specifically, the win-rate of Demon Hunter and Priest should now be decreased. The win-rate of Druid, Hunter, Rogue, and Shaman should now be increased.
- Removed Far Watch Post, Mor’Shan Watch Post, Crossroads Watch Post, and Kargal Battlescar from Arena.
- Fixed a bug where the Arena could fail to load properly for new players.
- Fixed a bug where some Boomsday puzzles were causing desync issues.
- Fixed a bug with the Achievement It’ll Take More Than That where credit could be granted without playing the Warrior class.
- Fixed a bug with the Achievement Barrens Neutral Collector where incorrect Collection quotas were listed.
- Fixed a bug with the Achievement Final Frontier where progress would not be credited from discounted minions.
- Fixed a bug with the Achievement Do it for the Vines where Dual-Class cards would not count as progress.
- Fixed a visual bug where Achievement XP and end of match XP gains could show incorrect numbers but reward the correct amount of XP.
- Fixed a visual bug where, in some cases, XP gains benefitting from XP bonuses were not highlighting with a green font color.
- Fixed a visual bug where the Tavern Pass bonus XP displayed on the Achievement detail view would be incorrect.
- Fixed a bug where the mass disenchant preview would count some cards twice but would give the correct amount of dust when used.
- Fixed a bug where the disenchant button would glow regardless of whether there were extra cards to disenchant.
- Fixed a bug where some player ranks and rewards were not populating from the correct ladder on the friends list and elsewhere.
- Fixed a visual bug where names on the friends list could be overlapped by their rank, and where a friend’s rank would show even when they were offline.
- Fixed a bug where a star bonus would appear on the deck selection page for Legend ranks.
- Fixed a bug where an erroneous pop up would appear saying a Demon Hunter class pack was granted for completing the Ashes of Outland Prologue.
- Fixed a bug where the Hamuul Card Back would not show properly during pack opening.
- Fixed a bug where the Play button would always be highlighted in the main menu.
- Fixed a bug where players could become locked out from creating or deleting decks when they previously were not.
- Fixed a bug where “Click to Convert” would persist on decks regardless of what mode you’d swapped to.
- Fixed a bug where mousing over decks that are behind the “You have no Classic Decks. Go create one!” pane would show pop-up info.
- Fixed a bug where mousing over a Classic deck with the mode set to Casual would display a tooltip stating: “Not useable in Wild format”.
- Fixed a bug where players could re-roll into the Win 5 Games of Ranked Play Mode weekly quest after already completing it that week.
- Fixed a bug where the Sir Annoy-o Hero Skin, the Crossroads bundle, and the Barrens Tavern Pass were showing incorrect art in the purchase window.
- Fixed a grammatical error in the card text for Warsong Wrangler.
- Fixed various translation issues across several languages.
이날을 위해 깃펜을 갈지 않았다!
일반등급이라 가루가 그다지 솔솔하진 못할듯
실상은 기사 너프가 가장커요 기사는 컨덱 상대로 후반가면 깃펜성서로 계속 명치 꾸준딜 줘서 끝내는 승리플랜인데 명치 압박을 못주니까 리아드린 빠지면 걍 끝남 비밀칼로 덱압축하던것도 하나 줄어서 영향있고 가장 승률 높아서 깃펜뿐만 아니라 비밀칼까지 건든듯요 아마 도적은 연계 드로우떄매 깃펜 계속 쓰겠지만 기사는 깃펜빼고 걍 템포카드 넣을듯
적어도 후공 첫턴 동전 열광은 안봐도 되잖아...
이날을 위해 깃펜을 갈지 않았다!
샤이유게
일반등급이라 가루가 그다지 솔솔하진 못할듯
정보 감사합니다. 개인적으론 뭔가 아쉽지만 조금씩 자주 조정해줬으면 좋겠네요.
신카드들을 바로바로 너프하네요. 너프의 적정선도 좋고 과감한것도 보이고 좋은듯..?
아이고 몰샨 초소 황금 주니까 일반 카드 싹 다 갈았는데 이런 일이...
예전에는 아예 그 덱을 못쓸정도로 엎어버렸는데 요즘은 그래도 1티어덱들 2티어 정도로 너프하는거에서 그치네요 열광은 덱에서 뺼거같지만 걍 정리하면서 번딜로 조지는덱으로 바뀔듯 토큰깔고 적자 바르는 미친짓거리는 이제 못보겠군
천체 드루:ㅎㅎㅈㅅ
적절한 너프안인듯 법사가 영능법사여도 구데기 단계까진 아닌 수준이니깐
승률만 놓고 보면 기사가 압도적인데 너프를 크게 맞진 않은 것 같네요. 오히려 법사랑 초소 너프로 플레이는 더 편해질듯? 하긴 죄다 법사만 하고 있어서 법사 견제가 시급하긴 했는데 이러면 패치후 기사만 나오려나
루리웹-3407680230
실상은 기사 너프가 가장커요 기사는 컨덱 상대로 후반가면 깃펜성서로 계속 명치 꾸준딜 줘서 끝내는 승리플랜인데 명치 압박을 못주니까 리아드린 빠지면 걍 끝남 비밀칼로 덱압축하던것도 하나 줄어서 영향있고 가장 승률 높아서 깃펜뿐만 아니라 비밀칼까지 건든듯요 아마 도적은 연계 드로우떄매 깃펜 계속 쓰겠지만 기사는 깃펜빼고 걍 템포카드 넣을듯
기사 너프 졸라 큽니다 깃펜없으면 그냥 못쓰는덱이에요
깃펜뭐가 바뀐거에요? 그대로 같은느낌인대
..?
올-> 미니언
흐름이나 맑은샘물 너프 안했네 그럼 열광대신 크툰넣은 덱이 흥하려나?
전장은 그냥 없데이트네..
열광 너프는 예상했는데 2코나 때리네 ㄷㄷ
다음 팩에 10코 9코 함정카드좀 몇장 만들어주길 마나 4로 너프되도 쓸꺼같은데.
샘물 마나1회복으로 너프할줄알았는데 그냥 나두네.. 법사 너무 드로우센데.
열광은 비용 높여봐야 리스크가 크게 증가 안할텐데
저항세력
적어도 후공 첫턴 동전 열광은 안봐도 되잖아...
오 황금잔다 일반자다로 바꿔먹어야지 ㅋㅋ
전설만 2개면 가루 달달하겟네 ㅋㅋㅋㅋ
법사는 너프는 너프인데 핀트가 살짝 어긋난 것 같은 느낌? 열광이랑 잔다이스가 아니라 흐름이랑 맑은 샘물이 너프일 줄 알았는데 말이죠. 물론 가루적인 측면에선 이득이긴 하네요.
잔다는 도적 때문이 더 커서요.그밟이 있어서 사기치기 좋아요.
열광은 5코예상했는데 생각보단
열광덱 드디어 뒤지겠네...
사제 흑마가 미쳐 날뛰겠네
열광은 생각보다 큰 너프가 아닌듯 마법사는 그저 하던대로 하면 됩니다.
너프되면 기사 깃펜덱은 확실히 안보일듯
아니 전장 1코 1 2멀록좀 삭제해줘... 버프해주던가...
일리단 또 일기노스 들고 OTK 하겠구만
Frogen
도적도 깃펜+잔다이스 너프로 타격있음 마무리를 보통 레벨주문6뎀+깃펜으로 명치패는걸로 끝내는데 깃펜딜이 그만큼 빠진거라
아레나 하신분들에게 희소식일게 초소가 아레나에서 제외됩니다