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Protection Paladin PvP Guide - Battle for Azeroth 8.0.1
This PvP Guide is maintained by Method and Friends! Method is an esports organization that includes one of WoW's top guilds, MDI and PvP teams. For more PvP oriented guides written by the best arena players of their classes, check out Method's Guides on Wowhead!
Note: This guide has been updated to reflect the changes in the Battle for Azeroth pre-patch. Further updates will be made for BfA.
War Mode
In the Battle for Azeroth pre-patch, there will be a new World PvP system, along with the new Honor system and PvP Talents. Toggle War Mode on in a capital city to gain access to PvP Talents in the outdoor world (whether engaged in PvP combat or not), earn Conquest Points, as well as other bonuses. You will also gain experience bonuses as a reward for taking a risk.PvP Talents
PvP talents are very similar to Legion Honor Talents, just with a different interface. You have four talents to pick, one being your PvP Trinket (a choice between Gladiator's Medallion, Adaptation, and Relentless), and the other three being any choice between your remaining PvP talents.
These talents are accessed from the main Talent tab instead of a separate Honor Talent Tab, and you pick four instead of six. You do not need to grind out Prestige in order to unlock PvP talents.
Enabling PvP Talents
You can only disable or enable PvP Talents in Stormwind for the Alliance or Orgimmar for the Horde. To select. your PvP Talents, open up your Talent Panel, hit the carrot at the top right for "PvP Talents", and select. the talents you prefer.
You can change your talents out in the world via Tome of the Quiet Mind.
For more information on War Mode, click here.
Relevant Changes in the BfA Pre-Patch
Strengths and Weaknesses
Protection Paladins retain all of their defensive utility and crowd control from Legion, so these will continue to be their strengths.GCD Changes
Paladin - All Specialisations-
Avenging Wrath - 1.5 seconds.
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Light of the Protector - 1.5 seconds.
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Hand of the Protector - 1.5 seconds.
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Seraphim - 1.5 seconds.
Hand of the Protector being on the GCD makes it a little less available, but doesn't significantly change the way the class plays. The same goes for Avenging Wrath.
For more information on the GCD changes, click here.
Honor Talent Changes
Paladin - All Specialisations-
Holy Ritual: Allies are healed for (
100% of Spell power) when you cast a Blessing spell on them, and healed again for (100%of Spell power) when the blessing ends.
No longer Holy.
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Shield of Virtue: 45 sec cooldown up from 25 sec.
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Inquisition: Intimidates the target, increasing their damage taken by
3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional3%, stacking up to 5 times. Your melee attacks refresh the duration of Intimidated. -
Judgments of the Pure: Whenever you cast Judgment upon an enemy, a nearby ally within 40 yards is healed for (
62.5% of Spell power). -
Warrior of Light: Increases the damage done by your Shield of the Righteous by 30%, but reduces armor granted by
10%
Other Changes
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Consecration no longer amplifies our healing/mitigation, which is a significant gameplay change for PvP.
Protection Paladin Strengths
Strong Defensive Kit
In PvP, Protection Paladins have the strongest defensive cooldown kit out of any specialization in the game. You have Blessing of Sacrifice, Blessing of Protection or Blessing of Spellwarding (aka BoP for magic spells), Divine Shield and Guardian of the Forgotten Queen (a Divine Shield for your teammates). You also have good off-healing, and of course, the usual Paladin utility like Cleanse, Blessing of Freedom. etc. On top of this, you have a full tank defensive kit.Strong Crowd Control
Protection Paladins also have excellent CC. Hammer of Justice and Avenger's Shield's silence combos are available almost immediately as soon as diminishing returns finish. Protection Paladins can also spec into additional CC with Steed of Glory's knockback, making them one of the most disruptive specializations in the game. In case you don't have enough silences with Avenger's Shield, Protection Paladins also have Rebuke as a short cooldown interrupt. Thanks to the high haste on Protection Paladin's PvP template, Repentance also becomes very viable, having. a one second cast time when Seraphim is active.Protection Paladin Weaknesses
Vulnerable to Stuns
Protection Paladins are extremely vulnerable to stuns. Tank specs take increased damage in PvP, but we have active mitigation on demand so this means you can survive pretty much anything unless you’re caught in a stun without your mitigation (or any defensives) up. If this happens, you will die faster than any other spec in the game. Also, very high damage attacks like Demonbolt and Implosion can kill you 100-0 if they crit and you can't mitigate the damage.Low Damage
Protection Paladins don’t do much damage by themselves. Like all tank specializations in PvP, they have an innate damage increase in the form of Inquisition. However, if you're being kited and your Inquisition debuff falls off, you will lose a lot of pressure. Additionally, if your DPS partner is CC'd, you will certainly lose all of your pressure.Strong Compositions
2v2
having. low damage output overall, Protection Paladins pair better with classes that can deliver strong pressure and benefit from the numerous CCs Protection Paladins bring to the table. Some compositions that work very well in 2s are:-
Protection Paladin/Feral Druid
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Protection Paladin/Windwalker Monk
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Protection Paladin/Survival Hunter
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Protection Paladin/Frost or Unholy Death Knight
3v3
For your healer, you should almost always play with a Discipline Priest. They have a strong offensive presence paired with their strong shields, and your Inquisition also increases their Atonement healing. Holy Priests and Holy Paladins also work well for more niche compositions.For your third member, the same rule as 2s applies: Pick classes that can benefit the most from your control. I've found out that Feral Druid is the best partner a Protection Paladin can get, and Survival Hunter also works very well.
I have also had success with:
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Windwalker Monk
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Assassination Rogue
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Frost or Unholy Death Knight
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Elemental or Enhancement Shaman
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Havoc Demon Hunter
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Retribution Paladin
Optimal Protection Paladin Races
Alliance
Human is a great choice for Protection Paladins. The extra CC break with Every Man for Himself really helps in saving cooldowns and saving your teammates in tough situations where you otherwise wouldn’t be able to do so. Not only can it save your teammates but it can also save you, as it allows you to get out of a stun where the enemy team may be focusing you with cooldowns. Overall, it's a strong racial for Protection Paladins.Horde
It is important to note that the Blood Elf racial, Arcane Torrent, has changed from an AoE silence to essentially an AoE purge, removing one beneficial effect from all enemies within 8 yards (and restoring 3% of your mana). It is also on the GCD. This may affect your choice when choosing a Horde race.Rotation and Abilities
Use Judgment and Shield of the Righteous to burst/mitigate as needed, and to get Hammer of Justice off cooldown as often as possible. Hammer of the Righteous doesn’t do much damage, but it can be used as filler if you have nothing better to press. Avenger's Shield should usually be saved for when you need a silence, but it can be used if you get a Grand Crusaderproc after or shortly after using your Avenger's Shield for the silence.Maximizing disruption and cooldown reduction is more important than dealing damage. You should only focus on actual damage when going for a kill setup.
Consecration should be used as a snare with the Consecrated Ground talent. It's incredibly good against Feral Druids because they can’t shapeshift out of the snare, since it’s a persistent ground effect. It’s also sometimes useful to run slightly ahead of whoever you’re attacking and put a Consecration there.
Recommended Talent Build
Some Protection Paladin talents have undergone changes in Battle for Azeroth. For a more detailed explanation of Prot Paladin talents, please check out our Protection Paladin BfA Talent Build page.
Tier 1 - Holy Shield
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Holy Shield is very good against any team that has magic DoTs, as it delivers good passive damage and can mitigate a lot of damage from double wizard teams.
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The other two talents have very little relevance in PvP.
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Take Crusader's Judgment 95% of the time so you can get more Hammers of Justice with Fist of Justice.
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Bastion of Light can be good for extra burst and if you have more stuns on your team, e.g. if you’re playing with an Assassination Rogue.
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Fist of Justice should be your default pick.
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Repentance is very good if you can use it appropriately.
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It’s particularly good against Holy Paladins and Holy Priests, and somewhat useful against Discipline Priests (although they can break it). It doesn’t work on beasts, so Shaman can Ghost Wolf to immune it (although it can be Purged from them). They also have Wind Shear and Grounding Totem, so you usually have to get it out of stuns, but it can be done if you play something like Protection/Feral where the Feral can Mighty Bash for you when you don’t have Hammer of Justice. Druids can shapeshift it, so I usually don’t take it against Druids.
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Take Blessing of Spellwarding if you need a magic immunity.
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If you need the physical immunity from Blessing of Protection, pick Cavalier.
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Hand of the Protector is the default pick in 95% of cases.
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The constant snare from Consecrated Ground is too good to pass up.
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Righteous Protector is the default pick here.
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Seraphim can be picked if you want faster Repentances or more burst damage.
Recommended PvP Talents
PvP Trinket - Gladiator's Medallion/ Relentless-
Relentless is best used to refresh the Inquisition debuff more often.
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Gladiator's Medallion is usually best against things like Mage/Rogue or setup comps.
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Guardian of the Forgotten Queen is extremely powerful, but keep in mind that it can be CC’d.
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Guardian of the Forgotten Queen - Empowers the friendly target with the spirit of the forgotten queen, causing the target to be immune to all damage for 10 sec.
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The on-demand AoE silence on Shield of Virtue is too good to pass up.
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Shield of Virtue - When activated, your next Avenger's Shield will interrupt and silence all enemies within 8 yards of the target.
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Inquisition is one of the reasons why Protection Paladins are so good. Always keep it up!
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Inquisition - Intimidates the target, increasing their damage taken by 3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 3%, stacking up to 5 times. Your melee attacks refresh the duration of Intimidated.
Effective Strategies
Charge the Healers
Running at healers is your bread and butter strategy against most comps. It really depends on the DPS you’re playing with. Protection/Elemental is very good against Mages, for example. Protection/Feral can do this as well, utilizing Repentance. Essentially, just use your Inquisition when you setup CC chains or run at healers.Positioning
Always be attacking what your DPS partner is attacking. There is no point going off on your own because you do no damage by yourself, and it’s important to keep Inquisition up for your team.Defensive Play
If you somehow completely run out of defensives, it can be a good idea to run around the pillar until they are back. In most cases, playing defensively as a Protection Paladin is all about coordination with your healer.Playing Against Melee
In most cases, run at their healer, unless one of the melee are killable by your DPS after a setup.Playing Against Burst Classes
Make sure to take Guardian of the Forgotten Queen and Sacred Duty for defensive power against burst setups, and coordinate your defensives with your healer.Playing Against Damage Over Time Classes
Take Holy Shield for the extra passive damage and Luminescence for the passive healing. Protection Paladin and Discipline Priest together should be very good against DoT classes.Defending Your Team
Remember that your job as a Protection Paladin in Arena is not to focus on damage, but to protect your teammates and help create kill setups at all costs.Useful Macros
Make sure to have party Macros for all your healing and utility. Blessing of Freedom, Cleanse, Blessing of Protection, etc. Those are the only Macros you really need. Some example macros are below:#showtooltip
/cast [@yourpartnersname] blessing of freedom
or
#showtooltip
/cast [@party1] blessing of freedom
#showtooltip
/cast [@party2] blessing of freedom
#showtooltip
/cast [@yourpartnersname] blessing of protection
or
#showtooltip
/cast [@party1] blessing of protection
#showtooltip
/cast [@party2] blessing of protection
Common Mistakes and How to Avoid Them
The biggest mistake you can make as a Protection Paladin in Arena is wasting your Inquisition debuff. Don’t use Inquisitionuntil your team is ready to do damage because it can easily fall off and get wasted.Don’t throw Avenger's Shield right before your silence is up or until it's necessary. Otherwise, you will have to wait to be able to use your silence, and potentially lose a good CC window because of it.
Some melee classes, despite their role, deal mostly magical damage (e.g. Retribution Paladins and Death Knights). Blessing of Spellwarding negates most of their damage, so don’t take Blessing of Protection against them.
Be careful when using Shield of the Righteous to do damage. You could find yourself actually needing to use it for mitigation shortly after.
Make sure to use your Hand of the Protector when you or your target actually takes damage. Since it heals for a portion of your missing health, it won't do much unless the person you are using it on is missing a lot of it. Don't waste it trying to 'top off' someone, let your healer do that instead.