We are happy to announce our next Heroes of the Storm patch has just hit the Public Test Realm which is mainly centered around multiple bug fixes that were reported by the community. We want to also extend our gratitude to our dedicated community in helping test, report and provide feedback for all these bug fixes.
Bug Fixes
Heroes
- Abathur
- Fixed an issue that prevented the Monstrositty from using the Force Move command.
- Fixed an issue that caused Ultimate Evolutions of Lost Vikings talents when cloning a Viking who had selected select. talents.
- Alexstrasza
- Fixed an issue that caused Flames of Fury to not reduce the amount of Mana gained from hitting an ignited enemy with Flame Buffet.
- Fixed an issue that Dragon Scales could be refreshed when requirements were met while the buff was still up.
- Anduin
- Fixed an issue that caused Speed of the Pious to not grant cooldown reduction when bringing an allied Hero to full health with Divine Star.
- Blaze
- Fixed an issue that caused the Bunker to be destroyed by the Punisher on Infernal Shrines in a single hit.
- Cho
- Fixed an issue that caused Cho's radius to be increased after casting Surging Fist.
- Chromie
- Fixed an issue that caused Temporal Loop to permanently reveal the target when used in certain conditions.
- Chromie may no longer attempt to place a Time Trap in locations it cannot be placed.
- D.Va
- Fixed an issue that allowed Self-Destruct to be activated while D.Va's Mech was disabled by taking enough damage to eject D.Va if her Boosters were active.
- Fixed an issue that caused Liquid Cooling to not apply properly if Call Mech was used shortly after activating Self-Destruct.
- Fixed an issue that allowed Defense Matrix to push targets not intended to be pushable if Diverting Power was selected.
- Fixed an issue that caused Diverting Power to not increase D.Va's Self Healing when it restores Health to the Mech.
- Hogger
- Fixed an issue that allowed Hogger to use his Dance without incurring movement restrictions.
- Orphea
- Fixed an issue that allowed Orphea to have her Shadow Waltz be fired at an enemy without aiming in their direction.
- Samuro
- Fixed an issue that allowed Samuro to activate Image Transmission on a Mirror Image directly after his Hearthstone activates.
- Fixed an issue that caused Samuro to lose the benefits of the Deflection talent if Three-Blade Style is selected while any Mirror Images are active.
- Sylvanas
- Fixed issues with Withering Fire's projectile missile.
- Fixed an issue that caused Black Arrows to apply from Basic Attacks prior to the damage being dealt, increasing the damage from the attack that applies the third stack of Black Arrows by 25%.
- Fixed an isue that caused Black Arrows to apply from Basic Attacks prior to Lost Soul checking for stacks, causing the attack that applies the third stack of Black Arrows to grant cooldown reduction.
- Fixed an issue that caused Black Arrows to apply from Basic Attacks prior to Remorseles checking for stacks, causing the attack that applies the third stack of Black Arrows to activate Remorseless.
- Fixed an issue that caused Black Arrows to apply from Basic Attacks prior to Overwhelming Affliction checking for stacks, allowing the attack that applies the third stack of Black Arrows to slow the target, and then deal percent damage in that same attack if the target was able to be slowed, but was not slowed prior to the attack.
- Fixed an issue that caused Remorseless to apply Black Arrows prior to the damage being dealt, increasing the damage dealt by 25% if the target had two stacks prior to the damage being dealt.
- Fixed an issue that caused Withering Fire to apply Black Arrows(when the Withering Barrage talent is selected) prior to the damage being dealt, increasing the damage dealt by 25% if the target had two stacks of Black Arrows prior to the damage being dealt.
- Fixed an issue that caused Haunting Wave to apply Black Arrows(when the Festering Wounds talent is selected) prior to the damage being dealt, increasing the damage by 25% if the target did not have three stacks of Black Arrows prior to the damage being dealt.
- Fixed an issue that caused the impacting damage from Shadow Dagger to grant Unfurling Shadows quest progress prior to the damage being dealt, increasing the damage dealt by 0.5%.
- The Lost Vikings
- Fixed an issue that prevented the Longboat Raid from using the Force Move command.
- Zeratul
- Fixed an issue that caused Singularity Spike when cast from Might of the Nerazim to act as a non-Might of the Nerazim Singularity Spike.
Mount
- Fixed an issue that prevented the Robin Woodland Guardian Mount from being usable.
- Fixed an issue that prevented the Tangerine Woodland Guardian Mount from being usable.
ARAM
- Reduced the chance of everyone being forced to select. the same Hero from 5% to 2%.
근데 시스템을 뒤집더라도 살렸음 좋겠다 너무 아까운 게임임. 블쟈가 블쟈만 아니었더라도 성공했을텐데
히오스 관리인원이 남았다는게 놀라운데
부활이 얼마 안남았군
히오스 관리인원이 남았다는게 놀라운데
부활이 얼마 안남았군
근데 시스템을 뒤집더라도 살렸음 좋겠다 너무 아까운 게임임. 블쟈가 블쟈만 아니었더라도 성공했을텐데
히오스가... 패치를...?
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어쩔수없음. 롤이야 인원수가 많으니 돌리면 비슷한 랭크끼리 붙여주지만 히오스는 인원이 너무 없다 보니까 그런식의 매칭은 불가능하고, 마스터1명 실버 4명 vs 플레 5명 이런식으로 평균을 내서 매칭을 맞춰버림. 마스터는 고통을 받겠지만 이런식으로 매칭을 안하면 매칭 잡는데 몇시간씩 걸릴듯..
근데 요즘은 롤도 그럼 ㅋㅋ
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게임을 망하게한 제일 큰 원인은 전리품 상자였다고봄... 플레이어들한테야 돈안쓰게 하니까 좋은거지만 게임 회사입장에서는 수익구조가 박살나버려서 이득이 없어지는데 게임을 누가 운영하겠음 저도 전리품 상자 나오기전에는 다달히 스킨나오면 지르고 그랬는데 나온뒤로 돈 100원도 안지른듯..
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그냥 난투처럼 게임시작하고 맵확인후 영웅픽하게만 해주면 다 해결될문제를...
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진짜 욕먹더라도 롤의 좋은점들 그대로 가져와서 다시 만들어봤으면
솔직히 이소재로 망할걸 누가 예상했겠음 ㅋㅋ
오픈 전부터 참신하고 핵심적인 것은 놓치지 않았지만 이런 식의 시스템이면 많이 걱정된다는 이야기는 꽤 많았음 그냥 그런 이야기 안 듣고 안 믿으려한거 뿐이지
난투 모두 같은 영웅은 그냥 삭제좀 하지 이거 나오면 다 욕하고 몇명은 탈주하고 하는데 누가 좋다고 하는겨
뭐야 디4 잘 안되서 히오스 다시 건드는거야?