*Required User Action: If you have mods enabled after installing the patch, launch it once, close the game, and launch it again. Players will only have to do this once. After the restart, the game will have initialized the patch to work with mods. While the majority of mods will operate in harmony with the patch, some mods may conflict with patch updates and will need to be updated to take advantage of the patch improvements.
모드 사용자라면, 모든 모드 포함해서 실행 -> 껐다가 다시 실행해주세요. 모드에 따라 충돌날 수도 있습니다. (= 모드 패치를 기다려야 될 것.)
Performance
• Added Zip Mode gameplay option. While Zip Mode is enabled animation (like step outs & gremlin movements) speeds are significantly increased. Normal movement animations are moderately increased
Zip Mode (압축모드?) 가 생깁니다. 애니메이션 속도 상승(발사 포함), 이동속도 상승, 망할 그렘린 이동속도 상승등이 있습니다.
• Fixed an issue where shadow rendering during glam cam shot transitions was slowing down performance
• Support for nVidia SLI and AMD Crossfire
SLI랑 크파 지원함다.
• Removed MSAA options from default presets and adjusted autodetect to target 40FPS instead of 30FPS
• Reworked Light Clipping Manager
• Particle Vertex Buffer Reallocation
• Optimization to shadows in the Avenger
• Enable triple buffering to fix VSync performance
• Shadowed light fade out within Avenger; Disabled Post & Pre Mission cinematic lights not being used
• Disabled shadow casting from character lights w/in Avenger
• Reduced High Shadow Resolution - Reduce shadow resolution when set to HIGH to 1536, instead of 2048
• Reduces the impact count of the Avatar Rifle
• Removed a hitch that occurs when the camera enables/disables building visualizer
• Deferred profile saves to next tick. This prevents multiple calls within the same frame from creating multiple requests to save the profile
• After changing graphics settings, based on the selected preset, extra crew will be capped
• Character head mesh optimized
Balance
• Mimic beacon rebalance: Price increased to 75
• Mimic beacons can no longer take cover, and are guaranteed to be hit by enemy shots
• Wet Work is no longer retroactive
• Graze is no longer a chance for 100% shots. Targets being shot by a concealed attacker cannot dodge
복제신호기 가격상승, 복제신호기 명중률 100퍼, 복제신호기 커버링 없음(= MEC처럼 기둥뒤에서면 적에게 타게팅이 아예 안되어버릴 가능성 있음)
사살시 경치25%는 소급적용 안됨. 찰과상은 100% 명중률에는 발동되지 않으며, 잠행사격에 대해서는 회피찰과상이 안됨.
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Gameplay
• Added a new recommended Steam Controller configuration with support for additional actions
• Fixed an issue where VIP units would take damage when their origin location was damaged VIP 유닛의 최초위치가 데미지를 받으면 VIP가 피해입는 버그 수정.
• Fixed an issue where Promotion Earned text appeared before action is seen on screen 공격 발싸ㅏㅏ 전에 진급메시지부터 뜨는 버그 수정
• Fixed an issue where civilians pathed to the base of ladders and blocked XCOM units 시민이 사다리 길막하는 버그 수정
• Fixed an issue where Character Pool choices like Class, Attitude, and props did not save 캐릭터 풀에서 태도, 직종? 등이 세이브되지 않는 버그 수정
• Fixed an issue where weapons did not keep names and customizations upon tier bump
• Fixed an issue causing some scan timers to go into negative time 가끔 스캔시 남은시간이 마이너스가 되는 버그 수정
• Engineering items that are full squad upgrades are now designated in the UI
• Fixed an issue where strategy project timers reset if players started building a radio relay immediately after making contact with a region
• Fixed an issue with POIs not spawning when first visiting the Geoscape if Beginner VO is turned off
• Removed start-of-turn hang during certain missions where enemy units had fallen out of the world. Auto-saves (and ironman saves) made in these situations should now be playable
• Minimized action camera obstructions
• Minimized camera look-at hopping during AI abilities
• Fixed an issue where Psi abilities did not trigger death cams
• Kill Zone now respects concealment status 살상지대는 이제 잠행상태의 영향을 받습니다.
• Fixed an issue where the Ever Vigilant AWC perk did not work for Sharpshooters 완벽한 경계(?)가 저격병에게 발동 안되는 버그를 수정.
• Buildings don't cut down when tabbing through units
• Fixed an exploit that skips the AI turn by spamming the END/BACKSPACE button while the Player's last action is being visualized END/백스페이스를 연타해서 적턴을 넘겨버리는 버그 수정.
• Rapid Fire and Chain Shot visualization optimized to get the second shot to fire faster 속사랑 체인샷은 이제 좀 더 빠르게 연사합니다.
• Fixed an issue where shot HUD wings would fail to re-open after taking an action that required the wings to close
• Fixed an issue where crit chance would be negatively affected by shots with a success chance greater than 100 명중률이 100이 넘어가면 치명타가 떨어지는 버그 수정?
• Optimized Return Fire hits causing long delays 응사가 너무 느리지 않게 개선
• Optimized AI reveals causing long hangs AI 발각? 이 너무 느리지 않게 개선
• Optimized Wait actions causing long timeouts 대기 명령이 너무 느리지 않게 개선
• Optimized falling unit visualization to timeout faster 추락 애니메이션이 너무 느리지 않게 개선
• Updated the Geoscape save description to use the localized HQ time, instead of previously used GMT game time
• Fixed an issue with an invalid spawn point on a specific Retaliation mission plot 보복미션에서 가끔 시작장소? 가 잘못된 버그를 수정?
• Destroyed cover does not take reduce % to-hit on enemies 부숴진 엄폐물이 명중률을 줄이는 버그를 수정. (?!)
Systems
• New option to only use Character Pool creations until the pool is exhausted
• Bulletproofing bad saves from causing main menu crashes
• Fixed an issue causing hitches in strategy
• Fixed an issue where armor customizations did not save
Graphics
• Unit Highlighting Flash when targeting units
Multiplayer
• MULTIPLAYER: Fixes slow communications with internet players resulting in delays between actions, turns, and end-of-game screen.
• Added camera rotation to MP
너무 졸려서 & 어려운것들이 있어서 일부만 번역했슴다.
감사합니다. 수고하셨습니다.
자유 카메라 회전 MOD 패치하니 가동이 안되는군요. ㅜㅜ
그런데 Kill Zone now respects concealment status 이 부분이 잠행 보너스를 받는다는 뜻 맞나요? 이전에 살상지대는 저격수가 잠행상태라도 발동했는데 이제는 발동 안한다는 뜻일지도 모른다는 생각이 듭니다
헉.......................................................................... 보니까 이게 웬지 맞을거 같습니다.
Kill Zone now respects concealment status => 이건 잠행시에는 킬존이 발동안된다는 의미인 것 같은데요. 비글 앰부쉬(메뉴버) 막는 패치...
ㄳ ㄳ
모드 때문에 세이브 게임이 로드가 안되다가 ...다시 기동해보니 되네요;.신기;;조금 프레임 올라간듯합니다.
Zip 모드 정말 좋네요 ㅋㅋㅋ 에일리언이 뛰어댕깁니다. 더이상 답답한 그놈들이 아니네요