UPDATE 2: COD3 will finally be one of the first games to involve the Canadian Armed Forces. Historically, Canadians were in Italy before D-Day, had sent over 1.1 million forces for the war effort and was a major supplier and ally in the war.
UPDATE 3: Nintendo Power hopes for a House of the Dead and Spore title for the Wii. They also confirm that Trauma Center: Second Opinion is a launch title.
UPDATE 4: Mephisto is in Marvel: Ultimate Alliance and that a campaign to rescue heroes from Mephisto will have an epic boss battle (multi-stage) as one of the heroes makes the ‘ultimate sacrifice’.
UPDATE 5: Michel Ancel on Rayman Raving Rabbids and Wii: “(Wii) It’s so different from the other consoles that we decided to reconsider everything…We believe in the Wii and building gameplay around the controller. So now we are designing Raving Rabbids specifically (It’s an EXCLUSIVE!) for the Wii. It’s not just an adaptation. It’s a very special project, because this is really a revolution for us. Now we have to focus on one version - the Wii version.”
UPDATE 6: Xavier Poix on Rayman Raving Rabbids and Wii: “The more we heard about the Wii, the more interested we became. Then when we got our development kits, we knew that everything we dreamed of doing on this was possible. That’s why we changed our minds. We decided, ‘Ok let’s just focus on Wii’. That’s it. The other (versions) can come later.”
UPDATE 7: Rayman Plot: Unexpected invasion from crazed bunnies (Rabbids) that lived underground and have planned and waited for the day they could take over the world. Michel Ancel speaks about the game: “When you start the game, Rayman is a prisoner. The Rabbids don’t know anything about him. They don’t know that he’s a hero.” Nintendo Power mentions that the story is similar in a way to the Acadamy Award-winning movie Gladiator where Rayman becomes more popular amongst his captors to the point that he must become more popular than the obese and sadistic emperor of the Rabbids.
UPDATE 8: More about the controls are explained for Rayman. You can ride on top of a Warthog and you steer the animal tilting the Wii-mote left and right and you can flick the controller to pick up speed. Final version of the game is promised to have full destructable obstacles. You can swing (chained) cows (remind you about Earthworm Jim) while holding the B trigger and you swing the Wii-mote over your head to swing the cows and you can increase velocity to the point that you let them go. One of your goals in the game is to slam the bathroom stall doors where the Rabbids are sitting on the toilet before they use a plunger against you. There is an FPS sequence in the game where you are dropped on a desert island wearing only a fig leaf and you are up against an army of Rabbids while armed with a plunger gun.
UPDATE 9: Rayman consists of at least 60 trials and you do alot of things like flicking the nunchuk to do a jump on a jump rope, a foot race, using Rayman’s hands to fling and grab objects when you flick the nunchuk etc . Unfortunately the main attraction of the game isn’t platforming although there will be many platformer-type trials and the game is an adventure title. Also you actually dance physically so you can gain popularity points.
UPDATE 10: Rayman will have a multiplayer component. Ancel says “We hope the player can continue having fun with his friends even after he’s finished the single-player mode”. Some multiplayer trials include passing the controller around while others allow for four players. One of the trials included a cow milking contest. Regarding WiiConnect24 and Wi-Fi compatibily Ancel responds “We’re still waiting for more information from Nintendo. We have some ideas that we definitely want to implement; we’re just waiting to hear from them to make sure we can do it.”
UPDATE 11: Ubisoft’s Ancel on Wii’s Graphics: “In terms of visuals, if it’s fluid, if you can understand the picture, that’s enough. The number of polygons does not make you laugh or cry. We did a lot of good looking games on this generation of graphics processors. The Wii hardware is more powerful than those, so that’s good enough for us. We’re using our energy on gameplay and new ideas more than on shaders and things like that…The hardware capabilities aren’t a limitation. It’s more a question of coming up with new ideas than worring about technical specifications. With the Wii, it’s all about having fun.”
UPDATE 12: Ubisoft’s Xavier Poix speaks on Wii’s Graphics: “When it comes to graphics, we’re more focused on the artistic side. You know, when you see the last generation of games on Gamecube-Resident Evil 4, for instance-it’s beautiful. When you look at what they’re doing on Xbox 360, they have many great-looking games, but usually it’s more focused on the number of polygons than on the real artistic side. And we here focus on the artisitic side. We like it.”
UPDATE 13: There are about eight Rayman screenshots from the game and in my opinion they look really beautiful. There are also concept arts of the game and one of them show the emperor himself (similar to Jabba the Hutt). Be patient and wait till these screens are out in high quality or at least get the issue.
UPDATE 14: Nintendo Power asks Michel Ancel of Ubisoft about a ‘Beyond Good & Evil’ sequel. Ancel replies “(jokingly) We’ve already relased it! Haven’t you played it yet? I think it’s still in the hearts of everyone here. There are no plans at the moment, but it’s out there somwhere. Who knows? It could be our next project. We just don’t know yet.”
UPDATE 15: Nintendo’s Daiji Imai speaks about Twilight Princess: “We’re still figuring out how to best use Wii’s capabilities. There’s still alot of work to do, and fans’ expectations are very high. I don’t think we should make things too complex though…So far, we have only revealed a handful of things about the latest Zelda-the village, the forest, the dungeon-but there are many other things waiting for you in the final game. I think Twilight Princess might be different from player’s estimations, but I guarantee that it will exceed their expectations. You can count on it!”
UPDATE 16: The next big feature in the issue is on Red Steel. The first two pages is practically a poster with a Japanese ‘bad girl’ (from the Shibuya Girls) holding a blade, sitting on the lap of one of the bad guys who hold’s a gun. And there is a table with the Wii-mote and nunchuku. All of a sudden the image I have of Red Steel…suddenly changed…According to Nintendo Power, The Shibuya Girls are mysterious geishas with an attire that conceals their taste of blood (kinda gothic). Apparently the mistress of Tokai takes control of the Shibuya Girls and the community while one of the old-school leaders requests your help to restore order to the streets of Shibuya.
UPDATE 17: In Red Steel, the main baddie Tokai is looking to take power of six other Yakuza clans. One example is the Financial Clan, who control the major banks as it seems. Tokai is trying to sway many of it’s members while you have to infiltrate the clan’s boss’s office in order to convince him to align with you. The other example is the Game Fight Clan who watches over the legal/illegal activities of the entertainment industry. They set up the games, find the players and makes sure everyone pays up, all while keeping the police off their back (the ones that aren’t Yakuza controlled). You’ll have to earn their trust in the game and go through many challenges in ’specially designed arenas’.
UPDATE 18: In Red Steel you have a few friends who help you along the way. Otori is a former Yakuza member and martial arts trainer in Japan and your first contact. He will teach you the ways of your new weapon but not join you in battle. Harry Tanner is an American night-club owner in the heart of Yakuza territory. He’ll instruct you in the art of firearms and help you connect to other Yakuza bosses that visit his joint.
UPDATE 19: There are a few screenshots and concept arts from Red Steel in this issue. Also they took 7,000 photos of Tokyo to develop ‘realistic’ scenery for the game.
UPDATE 20: The October issue of Nintendo Power will have a feature on Metroid Prime 3 and as to why it will change the FPS genre forever.
UPDATE 21: Small previews of One Piece, Final Furlong and Open Season were shown with new screens. Nintendo Power isn’t sure if One Piece and Final Furlong will be making it’s way to American shores.
UPDATE 22: Major League Baseball from 2K Sports should be out for the Wii around 2007-2008 along with other 2K titles.
UPDATE 23: Nintendo Power speculates that you might be able to expand your DS games to the TV Screen (similar to GBA Player?) with the Wii.
Final Thoughts: Wow did we get more information from Nintendo Power in this issue than from previous issues. Nintendo Power seems very positive that Rayman is an exclusive and they didn’t mention it was a timed one but that remains to be seen. Rayman is definitely a title that should be considered. I’m not a Rayman fan, in fact I don’t think I ever played a Rayman title and now I want this game for the Wii at launch. Red Steel is now looking like one heck of a game. Previous reports suggested it was longer than traditional FPS’s (approx. 13 hrs) and with a story like this it’s a must have. Let’s hope that Ubisoft resolves the issues with the controls for swordplay for launch. Anyhow there were a few more things in the issue like a Smash Bros. Profile of Mario, a Nintendo Power debate about whether Pit can beat Snake but above all it was a great issue. Hope you enjoyed the info.
번역귀찮아서 그냥 올림
출처 GAF
저도 번역중이였는데 생각보다 길어서 포기 - -
UBI- 당신이 그래픽 전문가로써 보지 않는다면 Wii정도로 충분하다. 폴리곤수는 당신이 비웃거나 울정도가 아니다(많다는 얘기겠죠). 우리는 현세대 그래픽프로세서로 수많은 좋은 게임을 봐왔다. Wii는 현세대 그래픽프로세서보다 더욱 강력하다. 그러니 충분해. 우리는 쉐이더기술과 그 비슷한 것들보단 게임 아이디어와 플레이에 더욱 힘을 기울였다. Wii의 하드웨어 능력은 제한이 없다. 대충.
update12 - 우리는 real artistic side에 주력한다. 겜 큐브의 바하4 그래픽은 짱이었다. 하지만 엑360은 폴리곤수에만 신경을 쓰고 real artistic side는 방관한다. 우리는 real artistic side에 신경쓰고있다.
황혼의공주- 우리는 여전히 어떻게 위모트능력을 최대한 발휘할수 있을지 이해하는 중이다. 여전히 많은 작업중이며 유저들 기대는 대단하다. 나는 위모트컨트롤을 복잡하게 만들지 않을거다. 우리는 조금의 정보만 공개했지만 더욱 많은것이 기다리고있다. 단언하건데 `황혼의 공주`는 유저들 기대를 뛰어 넘을 것이다.
what? what? oh~no~
쉐이더는 없는듯 하군요... 구엑박이 큐브나, ps2보다 월등한 그래픽을 낸데는 쉐이더의 힘이 컸는데... 아쉽네요. 근데 저기서 어째서 360이 들어가지.... 예술적인 면이 없다니-_-
제가 해석하기엔 섀이더가 없다는 말은 없는데요... 그냥 섀이더나 그런 것에 신경을 쓰는 것보다 더 많은 노력을 게임 아이디어와 플레이에 힘을 기울였다고 하였습니다. 있지도 않은 기술에 노력을 조금이냐 더냐를 말을 붙일 수 있다고 생각되지는 않는군요. 즉 제가 해석하기엔 그런 기술도 있지만 그런 기술에 더 노력하느니 다른데에 더 초점을 두었다인데... 영어보다 수학공부에 중점을 두었다고 해서 영어공부를 하지 않앗다고 말할 순 없잖아요?
쉐이더가 없다 라는 말은 없지만 쉐이더기술보단 어쩌고 한걸로 봤을때 제 생각에 그렇게 해석한 겁니다. 신경쓰지 않으셔도 돼요. 어디에도 쉐이더 없다는 말은 없으니까요. 다만, 쉐이더가 있었으면, 프로그래머블 쉐이더를 강조하지 않았을까 해서요.
아시다시피 지금은 폴리곤 카운트나, 픽셀필레잇 같은것보단 쉐이더가 프로세서의 파워를 결정하는 가장 중요한 요소이니까요.
일단 발매하고 보자
쉐이더 활용으로 노멀맵을 사용하려면 매우 디테일한 모델을 한번 만들긴 만들어야 하는데 그건 그래픽팀이 해야할일. 그래픽에 투자할 자금과 시간을 게임 디자인에 몰아주었다는 이야기일듯.
위에서 사용할수있는 쉐이더는 기본으로 사용할수있는 적은수의몇개를 뺴고는 없습니다.추가가 불가능해요.360개발하고있기떄문에 알지만 쉐이더만 만드는 파트가 있을정도로 쉐이더많이 필요합니다.노멀맵,스크롤.워터,큐브,등등,그것들이 또 뼈가 들아가는거하고 않들어가는버젼이 필요하고 그것들의 또 합쳐진 쉐이더가 필요하기떄문에 실제로 현장에서는 위이는 쉐이더가 없다는식의 느낌으올 일하고있습니다.
오호 DS플레이어라-ㅇ-,,,위모트를 사용한다면 가능해!!!ㅋㅋ
360 게임 개발중이라고 하면서 위가 쉐이더가 없다는식의 느낌으올 일하고있습니다. 라는게 무슨뜻 인지요?
360과 위~ 개발을 병행하시나 보네.... 쉐이더 좋긴 하지만 노멀맵이든가 다른 기법써서 시각효과 충분히 낼수 있을것 같틈 -> 닌텐도라면.... 암튼 쉐이더 종류도 많고 그만큼 효과가 확실하지만 걸리는 부하가 많다는것이 문제 모든 기기는 하드웨어적으로 지원되는 쉐이더는 종류에 한계가 있기마련이죠 나머진 소프트웨어 개발시의 제작진의 노력으로 될수도 있고.... 암튼 위~ 는 개인적으로 휼륭한 비쥬얼을 보여줄것이라 생각 중~
근데 클락워크님~ 360 개발툴은 PC 베이스 아닌가염.... 개발 환경 자세히 설명해 주3 그리고 개발에 들어가는 비용도 대충 알수 있을까요 아무튼 궁굼해서 그래요 저는 리눅스, 유닉스쪽 엔지니어인데 물론 플그램은 조금 합니다만 게임 프로그래밍에 관심이 많습니다 단 능력은 안됩니다만.... 지금 PHP 하나로도 버겨워염.... ^^
프로그래머블 쉐이더 없이는 노멀맵 못쓰지 않나요?
쉐이더란게 없을순 없고 그게 프로그래머블 쉐이더 이냐 아니냐 그거죠. 클락님이 추가가 불가능 하다고 말하는거 보니 아무래도 프로그래머블 쉐이더는 아니라는 뜻인지 모르겠네요. 쉐이더 많이 필요하단것이 레이어 개수를 말하는 건지 종류를 말하는 건지 알송달송. 클락님이 '위에서 사용할수있는 쉐이더는 기본으로 사용할수있는 적은수의몇개를 뺴고는 없습니다' 라고 말했는데 기본으로 사용할수 있는 그게 어떠한 것들이 있는지 구체적으로 말해주셔야 할듯.